More Fandoms. Sci-fi. Fallout. Rad Child is a perk in Fallout: New Vegas. Taking this perk grants the ability to regenerate health while having a specific threshold amount of rads, the effect of which becomes more powerful, up to x8, with every threshold reached. The specific severity thresholds of rads and the amount of Entomologist is a perk in Fallout: New Vegas. Taking this perk grants a 50% bonus to damage against "mutated insect" enemies. Cazador Radscorpion Radroach Giant ant Giant mantis Bloatfly This perk affects radscorpions despite the fact that scorpions are arachnids rather than insects. 3 Kill 200/700/1000 enemies Deal an extra +1%/+2%/+4% damage to all enemies. Machine Head 3 Kill The differences are: 1. Small Guns has been renamed to Guns. 2. Big Guns is no longer a skill in New Vegas. 3. The Survival Skill is new. This section deals with all skills. These are derived from one of your SPECIAL stats, and are further increased by spending skill points after levelling up, or by reading skill books or skill magazines. Pack Rat - this perk is amazing, especially for hardcore where ammo has weight. Jury Rigging - such a useful perk to have but requires 90 repair. Intense Training - can never go wrong with an extra point in a SPECIAL stat. Long Haul - being over encumbered no longer prevents fast travel. Finesse - no requirements except level 10, more criticals Damage Threshold is a combat statistic in Fallout, Fallout 2, Fallout: New Vegas and Fallout Tactics. It was removed in Fallout 3, leaving Damage Resistance as the only armor statistic. However, it was restored in Fallout: New Vegas, before being removed again in Fallout 4. In the original Fallout games, DT (Damage Threshold) is one of three stats by which a character can reduce or avoid fUcbb. Cherchez La Femme/ Confirmed Bachelor. 2. 1. It unlocks new dialogue options and increases damage to opposite sex by ten percent. Friend of the Night. 2. PE 6, Sneak 30. 1. Now you’ll be able to Intense Training is a perk in Fallout 3. With the Intense Training perk, a single point can be put into any S.P.E.C.I.A.L. attribute. Each point will be fundamentally identical to a point that had been allotted during character creation, and so will allow the player character to gain more perks. It is similar to the Gain perk from Fallout 2, except that the bonus-stat point can be spent Better Criticals is a perk in Fallout: New Vegas. Taking this perk grants a 50% bonus to critical hit damage. Due to the way in which critical hits are determined, any weapon that produces multiple independent projectiles per shot, such as shotguns, will individually check each hit for a critical when firing outside of V.A.T.S., resulting in the full bonus critical damage for each success Rad Absorption Level 28 EN 7. Action Boy. These Perks work if you take BOTH ranks while leveling the first time, then switch Sex after leaving goodsprings, Action Girl NOTE: This Allows you to take 4 "ranks" of Action*Sex* 2 in Boy and 2 in Girl. PSN:Slayristo GamerTag: Kayru8908. About this mod. The Sweet 6 Shooter perk pack adds 99 perks and 22 traits in a vanilla friendly, immersive way. Featuring specialization perks for many weapon and armor types, this perk pack aims to flesh out the perk selection throughout the game for just about every playstyle, with a heavy focus on proper balance and role-playing. Share. Wired Reflexes is a perk in Fallout 3. It cannot be selected on level-up but is acquired through fulfilling certain criteria for the quest The Replicated Man. Advanced technology from the Commonwealth is implanted into the player's central nervous system and increases their reaction speed, giving a higher chance to hit in V.A.T.S.. This perk increases chance to hit by 10%. As with all perks

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